I have always hated architecture. I don't like being told what to do, and architecture is a form of human control, telling us where to walk, to look, to work, to feel. Much of my work has been against architectural control, trying to see ways in which human presence abuses and rewrites the ideals of designers and planners. In Lots I was seeking a punny sort of human redemption. A parking lot is a non-place, a method to get you into a store to spend your money, but I was hoping to see LOTS of information there: sculptural, painterly, glowing, efflourescing ways in which a non-place could become a garden of earthly delights.